diff options
Diffstat (limited to 'casa/search/Search.H')
-rw-r--r-- | casa/search/Search.H | 460 |
1 files changed, 460 insertions, 0 deletions
diff --git a/casa/search/Search.H b/casa/search/Search.H new file mode 100644 index 0000000..0524ea5 --- /dev/null +++ b/casa/search/Search.H @@ -0,0 +1,460 @@ +// Copyright 2008, 2009 Brady J. Garvin + +// This file is part of Covering Arrays by Simulated Annealing (CASA). + +// CASA is free software: you can redistribute it and/or modify it +// under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. + +// CASA is distributed in the hope that it will be useful, but +// WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. + +// You should have received a copy of the GNU General Public License +// along with CASA. If not, see <http://www.gnu.org/licenses/>. + + +#ifndef SEARCH_H +#define SEARCH_H + +#include <cassert> +#include <vector> +#include <set> + +#include "utility/pless.H" +#include "utility/relation.H" + +#include "events/EventSource.H" + +#include "search/SearchConfiguration.H" +#include "search/Node.H" +#include "search/StateSpace.H" +#include "search/Heuristic.H" +#include "search/Guide.H" +#include "search/Goal.H" +#include "search/Filter.H" +#include "search/SearchIteration.H" +#include "search/SearchFinish.H" + +// A highly parameterized searching object. + +// Clients of this code mostly need to understand the objects passed at +// construction time and, if pathfinding, fulfill the assumption that shortening +// a path prefix will shorten an entire path. The complexity here is merely for +// careful bookkeeping and memory management. + +// The general calling pattern is: +// <constructor> +// foreach search { +// addStartState(...); +// // Possibly more calls to addStartState(...) +// search(...); +// ... = getBest() // If we care about the best results +// // Possibly more calls to search(...) if the search is restartable +// clear(); +// } +// <destructor> + +template<class STATE, class COST>class Search : + public EventSource<SearchIteration>, + public EventSource<SearchFinish<STATE, COST> > { +public: + typedef Node<STATE, COST> NodeT; + +protected: + typedef relation<NodeT*, COST, true, false, pless<NodeT> > + VisitSetT; + typedef StateSpace<STATE, COST> + StateSpaceT; + typedef Heuristic<STATE, COST> + HeuristicT; + typedef Guide<STATE, COST> + GuideT; + typedef Goal<STATE> GoalT; + typedef Filter<STATE,COST> FilterT; + typedef SearchFinish<STATE, COST> + SearchFinishT; + + SearchConfiguration configuration; + StateSpaceT* space; + HeuristicT* heuristic; + GuideT* guide; + GoalT* goal; + FilterT* filter; + bool oneBest; + VisitSetT open; + VisitSetT closed; + std::set<const NodeT*> best; + COST bestRank; + +public: + // See the classes SearchConfiguration, StateSpace, Heuristic, Guide, Goal, + // and Filter for documentation on their role in search. The parameter + // oneBest does not affect the method of search, but merely how many solutions + // are remembered in the case of a tie in the guide's ranking. + Search + (SearchConfiguration configuration, + StateSpaceT*space, + HeuristicT*heuristic, + GuideT*guide, + GoalT*goal, + FilterT*filter, + bool oneBest) : + configuration(configuration), + space(space), + heuristic(heuristic), + guide(guide), + goal(goal), + filter(filter), + oneBest(oneBest) { + assert(space); + assert(heuristic); + assert(guide); + assert(goal); + assert(filter); + } + + virtual ~Search() { + clear(); + } + +protected: + // A leak-free way to clear the set of best nodes. + void clearBest() { + if (!configuration.useClosed) { + for (typename std::set<const NodeT*>::const_iterator + iterator = best.begin(), + end = best.end(); + iterator != end; + ++iterator) { + NodeT*node = const_cast<NodeT*>(*iterator); + if (open.key_find(node) == open.key_end()) { + delete node; + } + } + } + best.clear(); + } + + // See if the given node with the given guide ranking should be entered into + // the set of best nodes. + void updateBest(const NodeT&node, COST rank) { + if (rank < bestRank) { + clearBest(); + } + if (best.empty()) { + best.insert(&node); + bestRank = rank; + } else if (rank == bestRank) { + if (oneBest) clearBest(); + best.insert(&node); + } + } + + // Pop the best ranked node from the set of nodes that have been seen but not + // explored. + NodeT&popBestOpen() { + assert(!open.empty()); + typename VisitSetT::data_iterator pop = open.data_begin(); + assert(pop->second); + if (configuration.useClosed) { + closed.key_insert(pop->second, pop->first); + } + NodeT&result = *(pop->second); + open.data_erase(pop); + return result; + } + + // Get the children (immediately reachable neighbors) according to the + // SearchConfiguration. + std::set<STATE>getChildren(const NodeT&parent) { + if (configuration.proportionChildren) { + return space->getChildren + (parent.getState(), configuration.childrenAsk.proportion); + } + return space->getChildren + (parent.getState(), configuration.childrenAsk.count); + } + + // Return true if a node should be discarded because we have seen a better one + // representing the same state, but not explored it yet. Also, forget about + // any nodes that we have seen but not explored if they represent the same + // state but are worse. + bool replaceInOpen(NodeT&parent, NodeT&node, COST traveled) { + typename VisitSetT::key_iterator similar = open.key_find(&node); + if (similar == open.key_end()) { + // The node does not have an already seen state. + return false; + } + NodeT*visited = similar->first; + assert(visited); + if (visited->getTraveled() <= traveled) { + // The node has an already seen state and cannot improve a path; discard + // it. + return true; + } + // The node has an already seen state, but may improve some paths; use it + // instead. + if (configuration.useClosed) { + parent.addChild(visited); + } + visited->setTraveled(traveled); + open.key_erase(similar); + COST rank = guide->rank(*visited); + open.key_insert(visited, rank); + updateBest(*visited, rank); + return true; + } + + // Correct any out-of-date distance calculations when we change a path prefix. + // The arguments are the newly connected parent and child nodes. + void updateTraveled(NodeT&parent, NodeT&visited) { + // Setup to DFS from the visited node. + std::set<NodeT*>parentSet; + std::set<NodeT*>visitedSet; + parentSet.insert(&parent); + visitedSet.insert(&visited); + std::vector<const std::set<NodeT*>*>extrusion; + std::vector<typename std::set<NodeT*>::const_iterator>path; + extrusion.push_back(&parentSet); + path.push_back(extrusion.back()->begin()); + extrusion.push_back(&visitedSet); + path.push_back(extrusion.back()->begin()); + // Run the DFS, updating traveled distances and resorting. + for (;;) { + if (path.back() == extrusion.back()->end()) { + path.pop_back(); + extrusion.pop_back(); + if (path.empty()) { + break; + } + ++path.back(); + } else { + typename + std::vector<typename std::set<NodeT*>::const_iterator>:: + const_reverse_iterator back = path.rbegin(); + NodeT&update = ***back; + assert(&update); + ++back; + NodeT&source = ***back; + assert(&source); + update.setTraveled(space->getTraveled(source, update.getState())); + COST rank = guide->rank(update); + typename VisitSetT::key_iterator moribund = open.key_find(&update); + if (moribund != open.key_end()) { + open.key_erase(moribund); + open.key_insert(&update, rank); + updateBest(update, rank); + ++path.back(); + } else { + moribund = closed.key_find(&update); + assert(moribund != closed.key_end()); + closed.key_erase(moribund); + closed.key_insert(&update, rank); + updateBest(update, rank); + // Push children. + extrusion.push_back(&update.getChildren()); + path.push_back(extrusion.back()->begin()); + } + } + } + } + + // Return true if a node should be discarded because we have explored a better + // node representing the same state. Also, forget about any nodes that we + // have explored if they represent the same state but are worse. + bool replaceInClosed(NodeT&parent, NodeT&node, COST traveled) { + typename VisitSetT::key_iterator similar = closed.key_find(&node); + if (similar == closed.key_end()) { + // The node does not have an already explored state. + return false; + } + NodeT*visited = similar->first; + assert(visited); + if (visited->getTraveled() <= traveled) { + // The node has an already explored state and cannot improve a path; + // discard it. + return true; + } + // The node has an already explored state, but will improve some paths; use + // it instead. + parent.addChild(visited); + updateTraveled(parent, *visited); + return true; + } + + //Add a newly seen node to the set of seen but not yet explored nodes. + void addNew(NodeT*node) { + COST rank = guide->rank(*node); + open.key_insert(node,rank); + updateBest(*node,rank); + } + +public: + // Add a start state before searching. + void addStartState(const STATE&start) { + NodeT*node = + new NodeT + (NULL, + start, + space->getTraveled(start), + heuristic->estimate(start, *goal)); + addNew(node); + } + + // Try to find a goal in the given budget. If restartable is true the search + // can be resumed by a later call to this method. + std::set<NodeT*>search(unsigned iterations, bool restartable) { + std::set<NodeT*>result; + if (open.empty()) { + return result; + } + for (unsigned i = iterations, j = configuration.prunePeriod; + i-- && result.empty();) { +#ifdef SEARCH_PROGRESS + if (!(i & 0x3FF)) { + std::cout << i << " iterations left after this one" << std::endl; + } +#endif + NodeT&parent = popBestOpen(); + // If it is time to prune exploration to the most promising frontier: + if (!--j) { + j = configuration.prunePeriod; + std::set<const NodeT*>lineage; + typename std::set<const NodeT*>::const_iterator + lineageEnd = lineage.end(); + for (const NodeT*k = &parent; k; k = k->getParent()) { + lineage.insert(k); + } + for (typename VisitSetT::key_iterator + k = closed.key_begin(), + kend = closed.key_end(); + k != kend;) { + if (lineage.find(k->first) == lineageEnd) { + delete k->first; + closed.key_erase(k++); + } else { + ++k; + } + } + for (typename VisitSetT::key_iterator + k = open.key_begin(), + kend = open.key_end(); + k != kend;++k) { + delete k->first; + } + open.clear(); + } + // Explore. + std::set<STATE>children = getChildren(parent); + if (configuration.retryChildren) { + (*filter)(children, parent.getState(), *heuristic, *goal); + } else { + (*filter)(children, *heuristic, *goal); + } + // The flag to decide if the parent information can be deleted. It is + // true when we aren't looking for paths and the parent isn't part of the + // best set. + bool parentMoribund = false; + if (!configuration.useClosed) { + typename std::set<const NodeT*>::const_iterator + asBest = best.find(&parent), + bestEnd = best.end(); + if (asBest == bestEnd) { + parentMoribund = true; + } + } + // See children. + for (typename std::set<STATE>::const_iterator + iterator = children.begin(), + end = children.end(); + iterator != end; + ++iterator) { + COST traveled = space->getTraveled(parent, *iterator); + NodeT*node = + new NodeT + (configuration.useClosed ? &parent : NULL, + *iterator, + traveled, + heuristic->estimate(*iterator, *goal)); + if (replaceInOpen(parent, *node, traveled)) { + // The new node was beaten by something in the open set. + delete node; + } else if (configuration.useClosed && + replaceInClosed(parent, *node, traveled)) { + // The new node was beaten by something in the closed set. + delete node; + } else { + // The new node is worth exploring. + addNew(node); + // Track goals. + if (goal->isGoal(*iterator)) { + result.insert(node); + // If we are just interested in finding a goal, we can return now. + if (!restartable) { + if (parentMoribund) { + delete &parent; + } + // Complete the search. + SearchFinishT finish(*this, result, iterations - i, iterations); + EventSource<SearchFinishT>::dispatch(finish); + return result; + } + } + } + } + if (parentMoribund) { + delete &parent; + } + // Complete the iteration. + SearchIteration iteration; + EventSource<SearchIteration>::dispatch(iteration); + } + // Complete the search. + SearchFinishT finish(*this, result, iterations, iterations); + EventSource<SearchFinishT>::dispatch(finish); + return result; + } + +#define GET_SET(type, member, capMember) \ + const type get ## capMember() const { \ + return member; \ + } \ + void set ## capMember(const type&member) { \ + this->member = member; \ + } + GET_SET(SearchConfiguration, configuration, SearchConfiguration); + GET_SET(StateSpaceT*, space, Space); + GET_SET(HeuristicT*, heuristic, Heuristic); + GET_SET(GuideT*, guide, Guide); + GET_SET(GoalT*, goal, Goal); +#undef GET_SET + + const std::set<const NodeT*>getBest() const { + return best; + } + + void clear() { + clearBest(); + for (typename VisitSetT::key_iterator + k = open.key_begin(), + kend = open.key_end(); + k != kend; + ++k) { + delete k->first; + } + open.clear(); + for (typename VisitSetT::key_iterator + k = closed.key_begin(), + kend = closed.key_end(); + k != kend; + ++k) { + delete k->first; + } + closed.clear(); + } +}; + +#endif |