From 56bd759df1d0c750a065b8c845e93d5dfa6b549d Mon Sep 17 00:00:00 2001 From: "Robin H. Johnson" Date: Sat, 8 Aug 2015 13:49:04 -0700 Subject: proj/gentoo: Initial commit MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson X-Thanks: Alec Warner - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring - wrote much python to improve cvs2svn X-Thanks: Rich Freeman - validation scripts X-Thanks: Patrick Lauer - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed --- games-fps/quake3-alternatefire/Manifest | 1 + games-fps/quake3-alternatefire/files/server.cfg | 109 +++++++++++++++++++++ games-fps/quake3-alternatefire/metadata.xml | 5 + .../quake3-alternatefire-2.0-r1.ebuild | 19 ++++ 4 files changed, 134 insertions(+) create mode 100644 games-fps/quake3-alternatefire/Manifest create mode 100644 games-fps/quake3-alternatefire/files/server.cfg create mode 100644 games-fps/quake3-alternatefire/metadata.xml create mode 100644 games-fps/quake3-alternatefire/quake3-alternatefire-2.0-r1.ebuild (limited to 'games-fps/quake3-alternatefire') diff --git a/games-fps/quake3-alternatefire/Manifest b/games-fps/quake3-alternatefire/Manifest new file mode 100644 index 00000000000..ccc1bf5a30e --- /dev/null +++ b/games-fps/quake3-alternatefire/Manifest @@ -0,0 +1 @@ +DIST alternatefire-2.0.zip 2015159 RMD160 da16c05c5200ea0ccc49b839a27a26c9dcee6391 SHA1 8178f5aebf746512e87d1356bb947c077dcdd9b0 SHA256 8964bc680b713753b103d54211af46895990d6d10243102a2a13b01eaa678cbe diff --git a/games-fps/quake3-alternatefire/files/server.cfg b/games-fps/quake3-alternatefire/files/server.cfg new file mode 100644 index 00000000000..0ee5c8a202e --- /dev/null +++ b/games-fps/quake3-alternatefire/files/server.cfg @@ -0,0 +1,109 @@ +// Sample .cfg file for the Alternate Fire mod +// ================================================================== + +// It's set up for CTF, since that's my favorite game type :) +// (besides, the lightning web is just awesome in CTF). + +// ---- General setup ---- + +seta sv_pure 1 +seta sv_hostname "Gentoo - Alternate Fire" +seta sv_maxclients 10 +seta sv_floodprotect 0 +seta g_motd "Welcome to AlternateFire" +seta g_allowVote 1 + +// Kick 'em after 3 minutes if they go inactive +seta g_inactivity 180 + +// Yes, they do need the z-alternatefire-0xx.pk3 +// Make sure it's in the right place ("alternatefire", not "baseq3") +// (If you're running this on Linux, put it in ~/.q3a/alternatefire +// or it won't upload) +seta sv_allowDownload 1 +// Also, make sure you remove the old .pk3 when you upgrade! + +// ---- Bots ---- + +seta bot_enable 1 +// This is per-team in team games +seta bot_minplayers 4 + +// ---- Game parameters ---- + +// 0 - Free For All, 1 - Tournament, +// 3 - Team Deathmatch, 4 - Capture the Flag +seta g_gametype 4 +seta capturelimit 8 +seta timelimit 20 +seta g_friendlyFire 0 + +// ---- Extra-special new stuff ---- + +// Uncomment this if you want no falling damage +//g_fallingDamage 0 + +// Uncomment this if you want self damage to only damage armor +// Set it to 0 to disable self damage altogether (default: 2) +//g_selfDamage 1 + +// Uncomment this if you like to play CTF the "old" way +// (the player only has to touch his flag to return it) +//g_returnFlag 0 + +// Uncomment this if you want a mad, mad, mad game of +// multi-flag CTF (everyone can have their own flag!) +//g_multiFlag 1 + +// Uncomment this if you want an offhand grapple +// Your players will need to bind +button6 to something, +// or set up their grapples in SETUP->CONTROLS->SHOOT +// WARNING: The grappling hook IS NOT client-side predicted, +// which means it's awful for anybody with a ping over 100 +//g_offhandGrapple 1 + +// ---- Chat/Name Filter ---- + +// ** PLEASE READ THE README BEFORE ENABLING THESE OPTIONS ** + +// Uncomment this to force every client's chat filter on +// They can override this in the GAME OPTIONS menu - which +// means that setting this really just makes the chat filter +// opt-out +//g_forceChatFilter 1 + +// Uncomment this to force every client's name filter and +// kick players with dirty names +//g_forceNameFilter 1 + +// ** Be careful with the next two - the chat filter may +// act differently than you think. Read the README. ** + +// Use this to add words for chat filtering (separate words +// with spaces, use an underscore ("_") in place of a space +// if you need to filter phrases) +//g_filteredWords + +// Use this to filter additional names - same format as above +//g_filteredNames "bin_laden terrorist" + +// ---- Map rotation ---- + +// An id/threewave CTF map rotation +// Even if you don't use this rotation, I suggest using "d1" +// as the command for the first map, since players can vote +// to reset the map rotation. That action will set nextmap +// to "vstr d1". +set d1 "map q3ctf1; set nextmap vstr d2" +set d2 "map q3wctf2; set nextmap vstr d3" +set d3 "map q3ctf4; set nextmap vstr d4" +set d4 "map q3wctf1; set nextmap vstr d5" +set d5 "map q3ctf2; set nextmap vstr d6" +set d6 "map q3wctf3; set nextmap vstr d7" +set d7 "map q3ctf3; set nextmap vstr d1" +vstr d1 + +// If you want to change the game type (and other things) per map, do stuff like this: +//set d1 "set g_gametype 0; set fraglimit 20; map q3dm17; set nextmap vstr d2" +//set d2 "set g_gametype 1; set fraglimit 15; set timelimit 10; map q3tourney3; set nextmap vstr d1" +//vstr d1 diff --git a/games-fps/quake3-alternatefire/metadata.xml b/games-fps/quake3-alternatefire/metadata.xml new file mode 100644 index 00000000000..d3c2cc926f0 --- /dev/null +++ b/games-fps/quake3-alternatefire/metadata.xml @@ -0,0 +1,5 @@ + + + +games + diff --git a/games-fps/quake3-alternatefire/quake3-alternatefire-2.0-r1.ebuild b/games-fps/quake3-alternatefire/quake3-alternatefire-2.0-r1.ebuild new file mode 100644 index 00000000000..dcb3e69e756 --- /dev/null +++ b/games-fps/quake3-alternatefire/quake3-alternatefire-2.0-r1.ebuild @@ -0,0 +1,19 @@ +# Copyright 1999-2009 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=2 + +MOD_DESC="adds unique new secondary attacks to weapons" +MOD_NAME="Alternate Fire" +MOD_DIR="alternatefire" + +inherit games games-mods + +HOMEPAGE="http://www.planetquake.com/alternatefire/" +SRC_URI="mirror://quakeunity/modifications/alternatefire/alternatefire-${PV}.zip" + +LICENSE="freedist" + +KEYWORDS="amd64 ~ppc x86" +IUSE="dedicated opengl" -- cgit v1.2.1