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* Merge branch 'jk/pack-objects-no-bitmap-when-splitting'Junio C Hamano2014-10-24
|\ | | | | | | | | | | | | | | Splitting pack-objects output into multiple packs is incompatible with the use of reachability bitmap. * jk/pack-objects-no-bitmap-when-splitting: pack-objects: turn off bitmaps when we split packs
| * pack-objects: turn off bitmaps when we split packsJeff King2014-10-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If a pack.packSizeLimit is set, we may split the pack data across multiple packfiles. This means we cannot generate .bitmap files, as they require that all of the reachable objects are in the same pack. We check that condition when we are generating the list of objects to pack (and disable bitmaps if we are not packing everything), but we forgot to update it when we notice that we needed to split (which doesn't happen until the actual write phase). The resulting bitmaps are quite bogus (they mention entries that do not exist in the pack!) and can cause a fetch or push to send insufficient objects. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
* | Merge branch 'jk/repack-pack-writebitmaps-config'Junio C Hamano2014-06-25
|\ \ | |/ |/| | | | | | | | | | | * jk/repack-pack-writebitmaps-config: t7700: drop explicit --no-pack-kept-objects from .keep test repack: introduce repack.writeBitmaps config option repack: simplify handling of --write-bitmap-index pack-objects: stop respecting pack.writebitmaps
| * repack: introduce repack.writeBitmaps config optionJeff King2014-06-10
| | | | | | | | | | | | | | | | | | | | | | We currently have pack.writeBitmaps, which originally operated at the pack-objects level. This should really have been a repack.* option from day one. Let's give it the more sensible name, but keep the old version as a deprecated synonym. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
* | add `ignore_missing_links` mode to revwalkVicent Marti2014-04-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When pack-objects is computing the reachability bitmap to serve a fetch request, it can erroneously die() if some of the UNINTERESTING objects are not present. Upload-pack throws away HAVE lines from the client for objects we do not have, but we may have a tip object without all of its ancestors (e.g., if the tip is no longer reachable and was new enough to survive a `git prune`, but some of its reachable objects did get pruned). In the non-bitmap case, we do a revision walk with the HAVE objects marked as UNINTERESTING. The revision walker explicitly ignores errors in accessing UNINTERESTING commits to handle this case (and we do not bother looking at UNINTERESTING trees or blobs at all). When we have bitmaps, however, the process is quite different. The bitmap index for a pack-objects run is calculated in two separate steps: First, we perform an extensive walk from all the HAVEs to find the full set of objects reachable from them. This walk is usually optimized away because we are expected to hit an object with a bitmap during the traversal, which allows us to terminate early. Secondly, we perform an extensive walk from all the WANTs, which usually also terminates early because we hit a commit with an existing bitmap. Once we have the resulting bitmaps from the two walks, we AND-NOT them together to obtain the resulting set of objects we need to pack. When we are walking the HAVE objects, the revision walker does not know that we are walking it only to mark the results as uninteresting. We strip out the UNINTERESTING flag, because those objects _are_ interesting to us during the first walk. We want to keep going to get a complete set of reachable objects if we can. We need some way to tell the revision walker that it's OK to silently truncate the HAVE walk, just like it does for the UNINTERESTING case. This patch introduces a new `ignore_missing_links` flag to the `rev_info` struct, which we set only for the HAVE walk. It also adds tests to cover UNINTERESTING objects missing from several positions: a missing blob, a missing tree, and a missing parent commit. The missing blob already worked (as we do not care about its contents at all), but the other two cases caused us to die(). Note that there are a few cases we do not need to test: 1. We do not need to test a missing tree, with the blob still present. Without the tree that refers to it, we would not know that the blob is relevant to our walk. 2. We do not need to test a tip commit that is missing. Upload-pack omits these for us (and in fact, we complain even in the non-bitmap case if it fails to do so). Reported-by: Siddharth Agarwal <sid0@fb.com> Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
* | pack-objects: turn off bitmaps when skipping objectsJeff King2014-03-17
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The pack bitmap format requires that we have a single bit for each object in the pack, and that each object's bitmap represents its complete set of reachable objects. Therefore we have no way to represent the bitmap of an object which references objects outside the pack. We notice this problem while generating the bitmaps, as we try to find the offset of a particular object and realize that we do not have it. In this case we die, and neither the bitmap nor the pack is generated. This is correct, but perhaps a little unfriendly. If you have bitmaps turned on in the config, many repacks will fail which would otherwise succeed. E.g., incremental repacks, repacks with "-l" when you have alternates, ".keep" files. Instead, this patch notices early that we are omitting some objects from the pack and turns off bitmaps (with a warning). Note that this is not strictly correct, as it's possible that the object being omitted is not reachable from any other object in the pack. In practice, this is almost never the case, and there are two advantages to doing it this way: 1. The code is much simpler, as we do not have to cleanly abort the bitmap-generation process midway through. 2. We do not waste time partially generating bitmaps only to find out that some object deep in the history is not being packed. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
* pack-bitmap: implement optional name_hash cacheVicent Marti2013-12-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When we use pack bitmaps rather than walking the object graph, we end up with the list of objects to include in the packfile, but we do not know the path at which any tree or blob objects would be found. In a recently packed repository, this is fine. A fetch would use the paths only as a heuristic in the delta compression phase, and a fully packed repository should not need to do much delta compression. As time passes, though, we may acquire more objects on top of our large bitmapped pack. If clients fetch frequently, then they never even look at the bitmapped history, and all works as usual. However, a client who has not fetched since the last bitmap repack will have "have" tips in the bitmapped history, but "want" newer objects. The bitmaps themselves degrade gracefully in this circumstance. We manually walk the more recent bits of history, and then use bitmaps when we hit them. But we would also like to perform delta compression between the newer objects and the bitmapped objects (both to delta against what we know the user already has, but also between "new" and "old" objects that the user is fetching). The lack of pathnames makes our delta heuristics much less effective. This patch adds an optional cache of the 32-bit name_hash values to the end of the bitmap file. If present, a reader can use it to match bitmapped and non-bitmapped names during delta compression. Here are perf results for p5310: Test origin/master HEAD^ HEAD ------------------------------------------------------------------------------------------------- 5310.2: repack to disk 36.81(37.82+1.43) 47.70(48.74+1.41) +29.6% 47.75(48.70+1.51) +29.7% 5310.3: simulated clone 30.78(29.70+2.14) 1.08(0.97+0.10) -96.5% 1.07(0.94+0.12) -96.5% 5310.4: simulated fetch 3.16(6.10+0.08) 3.54(10.65+0.06) +12.0% 1.70(3.07+0.06) -46.2% 5310.6: partial bitmap 36.76(43.19+1.81) 6.71(11.25+0.76) -81.7% 4.08(6.26+0.46) -88.9% You can see that the time spent on an incremental fetch goes down, as our delta heuristics are able to do their work. And we save time on the partial bitmap clone for the same reason. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
* t: add basic bitmap functionality testsJeff King2013-12-30
Now that we can read and write bitmaps, we can exercise them with some basic functionality tests. These tests aren't particularly useful for seeing the benefit, as the test repo is too small for it to make a difference. However, we can at least check that using bitmaps does not break anything. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>