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// Copyright 2008, 2009 Brady J. Garvin

// This file is part of Covering Arrays by Simulated Annealing (CASA).

// CASA is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// CASA is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with CASA.  If not, see <http://www.gnu.org/licenses/>.


#ifndef SEARCH_CONFIGURATION_H
#define SEARCH_CONFIGURATION_H

// Controls behaviors of the search that are parameterized by value, not code.

struct SearchConfiguration {
  // Should we keep a history of where we've been?
  // Defaults to true.
  // If false:
  //  Nodes are always without parent, so the search cannot find paths.
  //  States that have been visited and expanded may be visited and expanded
  //    again.
  bool				useClosed;

  // Should we allow a parent to consider itself its own child?
  // Defaults to false.
  // If true:
  //  Node's states are forcibly added to their own sets of children.
  //  Filters can therefore choose the trivial (no-move) transition, like in
  //    hill-climbing.
  //  The search may spin at local maxima.
  bool				retryChildren;

  // Should we limit the number of children by a proportion rather than a count?
  // Defaults to true.
  // If true:
  //  The state space is asked to enumerate a fixed proportion of children.
  //  States with more children will have longer enumerations.
  // If false:
  //  The state space is asked to enumerate a fixed number of children.
  //  States with too few children will have all of them listed.
  //  States with too many children will not.
  bool				proportionChildren;

  // How many children should we ask for?
  // (See the documentation of proportionChildren above.)
  union {
    float proportion;
    unsigned count;
  }					childrenAsk;

  // How many iterations before each pruning of the space?
  // Defaults to zero, which is treated as infinity.
  // If nonzero:
  //  After the given number of iterations, the search will forget all visits
  //    except for the best nodes in the closed and open sets.
  //  This is sometimes an appropriate way to trade performance for memory.
  unsigned				prunePeriod;

  SearchConfiguration() :
    useClosed(true),
    retryChildren(false),
    proportionChildren(true),
    prunePeriod(0) {
    childrenAsk.proportion = 1;
  }
  SearchConfiguration
    (bool useClosed,
     bool retryChildren,
     float proportion,
     unsigned prunePeriod) :
      useClosed(useClosed),
      retryChildren(retryChildren),
      proportionChildren(true),
      prunePeriod(prunePeriod) {
    childrenAsk.proportion = proportion;
  }
  SearchConfiguration
    (bool useClosed,
     bool retryChildren,
     unsigned count,
     unsigned prunePeriod) :
      useClosed(useClosed),
      retryChildren(retryChildren),
      proportionChildren(false),
      prunePeriod(prunePeriod) {
    childrenAsk.count = count;
  }
};

#endif