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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/quake3-excessiveplus
downloadgentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/quake3-excessiveplus')
-rw-r--r--games-fps/quake3-excessiveplus/Manifest1
-rw-r--r--games-fps/quake3-excessiveplus/metadata.xml17
-rw-r--r--games-fps/quake3-excessiveplus/quake3-excessiveplus-2.2b.ebuild24
3 files changed, 42 insertions, 0 deletions
diff --git a/games-fps/quake3-excessiveplus/Manifest b/games-fps/quake3-excessiveplus/Manifest
new file mode 100644
index 00000000000..676ed709898
--- /dev/null
+++ b/games-fps/quake3-excessiveplus/Manifest
@@ -0,0 +1 @@
+DIST xp-2.2b.zip 19810680 SHA256 4a041f4b84dae4b50707f9069eb0c59b4af00e53bcecd7d0f01087398a165b55 SHA512 b7f702b5ce0b0c39ae0db9414ae54aaec7cf0a80cc39604e8ebd14eae56a982f438196488d1c1cc559c6d36c36c8c0e1b695658f974c196c95bba2274063f343 WHIRLPOOL 377c08cde0d52e8272811c93e3fd00abf531adae20340a811aa8bb376694ea6363f370eba1d94f2d2b342041394eebbe86b8bd7c06381d7ebe1ee88ce8200c5d
diff --git a/games-fps/quake3-excessiveplus/metadata.xml b/games-fps/quake3-excessiveplus/metadata.xml
new file mode 100644
index 00000000000..4db49d92479
--- /dev/null
+++ b/games-fps/quake3-excessiveplus/metadata.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+Excessive Plus is a Quake III Arena modification. It is a remake of the
+ingenious Mr. Pants' Excessive Overkill for Quake III Arena
+(www.planetquake.com/excessive/).
+
+Well, what's then the difference?
+Excessive Plus can either be used server-side only but also as a client-server
+mod which brings you tons of advantages. The whole mod is based on a scripting
+engine which can be used to create your very own settings. It is fully
+customizable with tons of options. Read the "docs/index.html" for more
+information.
+</longdescription>
+</pkgmetadata>
diff --git a/games-fps/quake3-excessiveplus/quake3-excessiveplus-2.2b.ebuild b/games-fps/quake3-excessiveplus/quake3-excessiveplus-2.2b.ebuild
new file mode 100644
index 00000000000..22755cfa97b
--- /dev/null
+++ b/games-fps/quake3-excessiveplus/quake3-excessiveplus-2.2b.ebuild
@@ -0,0 +1,24 @@
+# Copyright 1999-2014 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=2
+
+MOD_DESC="modification making the weapons much faster and stronger"
+MOD_NAME="Excessive Plus"
+MOD_DIR="excessiveplus"
+MOD_ICON="excessiveplus.ico"
+
+inherit games games-mods
+
+HOMEPAGE="http://www.excessiveplus.net/"
+SRC_URI="http://www.excessiveplus.net/files/release/xp-${PV}.zip"
+
+LICENSE="all-rights-reserved"
+KEYWORDS="~amd64 ~ppc ~x86"
+IUSE="dedicated opengl"
+
+src_prepare() {
+ rm -f *.bat
+ rm -rf ${MOD_DIR}/tools
+}