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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/unreal-tournament-goty
downloadgentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz
gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.xz
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/unreal-tournament-goty')
-rw-r--r--games-fps/unreal-tournament-goty/Manifest3
-rw-r--r--games-fps/unreal-tournament-goty/metadata.xml36
-rw-r--r--games-fps/unreal-tournament-goty/unreal-tournament-goty-436.ebuild170
-rw-r--r--games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild172
4 files changed, 381 insertions, 0 deletions
diff --git a/games-fps/unreal-tournament-goty/Manifest b/games-fps/unreal-tournament-goty/Manifest
new file mode 100644
index 00000000000..73b1f3c4568
--- /dev/null
+++ b/games-fps/unreal-tournament-goty/Manifest
@@ -0,0 +1,3 @@
+DIST IpDrv-436-Linux-08-20-02.zip 105435 SHA256 a7fb348dd04bd2057f307c5d95c2904a8b9c790d5b80648507549900dc4c76ef SHA512 5f10152b87cf702225fe50d213f3fbd4865cb2f190e0c2c87c996420c115e5f84de7748af635705b8a2ea789bfeaaab4b927364563a4b83f973dcb5af866ccd7 WHIRLPOOL d6be1afe7aa828607c09479a7bc230f61ef34f586eea0d250e06b9f64d613edd250b2ee5d44bf45509d98a51cf2e454c6b4285f1f9db85bba21cc4e51b292d61
+DIST UTPGPatch451.tar.bz2 3064473 SHA256 31a07fb289841ceba36ca707fafd8180f48e462a53a62a2b34d5bc0f61c2481d SHA512 d11ecb3e60e8bba0288be0a4860acb563c277e75ce30a749de04673219d484b7a8c7e6207bc582872df33db684658dc1a15235b9d79ceb98fcd2ad1410982423 WHIRLPOOL 22de40b50f6302f6a1ff5080f823e3e5e14057bc7729fb809b42981bbd188e47a138058740d4df251c8b7dafd4c74121d7d0d08c85a2746c40e3fd432bd087e3
+DIST ut-install-436-GOTY.run 6340417 SHA256 1626fc3c56ae5c9261b1e1f62fc5a893a83ec4727e2b0be81916b3d9ae90bfc4 SHA512 daa2da9f21f1b6e057e19d72d9c1b2446a250b30eb80b24d6a059a5d1eec24a9326d4e6af0401ba4ade3610fbf3a44c1fe44c26b7ae0eb4b7301a20f9574859c WHIRLPOOL 9d6b3799972d54e3cccff5f7d64ab1cc0954ab0e6472245b2416c09b6629eb17b54c7562a81dd06f49f01b314e677b05295e4ab3c78a662a72295a78ef166206
diff --git a/games-fps/unreal-tournament-goty/metadata.xml b/games-fps/unreal-tournament-goty/metadata.xml
new file mode 100644
index 00000000000..2fb907b8132
--- /dev/null
+++ b/games-fps/unreal-tournament-goty/metadata.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <herd>games</herd>
+ <maintainer>
+ <email>vapier@gentoo.org</email>
+ </maintainer>
+ <longdescription>
+In the single player mode, the player squares off
+against computer controlled Bots in all the game modes
+through a tournament ladder with increasing difficulty.
+Thanks to Epic's unmatched AI coding wizardry, Unreal
+Tournament's Bots are more life like than any
+computer-controlled characters to date. They understand
+each game's unique rules. They have a firm handle on all
+the different weapons at their disposal and how best to
+use them. They can swim, use elevators, climb stairs,
+and put on Toxin suits if they have to. If they're on
+the player's team, they can take orders to attack,
+defend or freelance.
+
+Unreal Tournament's bread and butter is the online multiplayer
+mode. Squaring off against other combatants from around the world, or on
+the other end of a LAN connection, provides some of the most thrilling and
+tense battles seen on a PC. Unreal Tournament's unparalleled networking
+code makes it as easy to play the game against anyone, anytime. If the
+host server has unique content -- like custom skins or maps -- UT
+will automatically download and install that content in REAL TIME, as the
+game is connecting. And thanks to Epic Games' amazing work on Unreal
+Tournament's network play, you can be sure that even a 33.6K modem can get
+a silky smooth connection to the server.
+</longdescription>
+ <use>
+ <flag name="S3TC">Add the extra fancy textures to UT ... only works on certain cards (nvidia/ati/s3)</flag>
+ </use>
+</pkgmetadata>
diff --git a/games-fps/unreal-tournament-goty/unreal-tournament-goty-436.ebuild b/games-fps/unreal-tournament-goty/unreal-tournament-goty-436.ebuild
new file mode 100644
index 00000000000..a18cc570c97
--- /dev/null
+++ b/games-fps/unreal-tournament-goty/unreal-tournament-goty-436.ebuild
@@ -0,0 +1,170 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=5
+
+inherit eutils unpacker cdrom games
+
+DESCRIPTION="Futuristic FPS (Game Of The Year edition)"
+HOMEPAGE="http://www.unrealtournament.com/"
+SRC_URI="ftp://ftp.lokigames.com/pub/beta/ut/ut-install-${PV}-GOTY.run
+ ftp://ftp.lokigames.com/pub/patches/ut/IpDrv-${PV}-Linux-08-20-02.zip"
+
+LICENSE="all-rights-reserved"
+SLOT="0"
+KEYWORDS="x86"
+IUSE="3dfx S3TC nls opengl"
+RESTRICT="mirror bindist"
+
+DEPEND="!games-fps/unreal-tournament
+ app-arch/unzip
+"
+RDEPEND="
+ opengl? ( virtual/opengl[abi_x86_32(-)] )
+ x11-libs/libXext[abi_x86_32(-)]
+ x11-libs/libX11[abi_x86_32(-)]
+ x11-libs/libXau[abi_x86_32(-)]
+ x11-libs/libXdmcp[abi_x86_32(-)]
+"
+
+S=${WORKDIR}
+
+src_unpack() {
+ cdrom_get_cds System/ Help/chaosut
+ unpack_makeself ut-install-${PV}-GOTY.run
+ unpack IpDrv-${PV}-Linux-08-20-02.zip
+}
+
+src_install() {
+ local dir=${GAMES_PREFIX_OPT}/${PN/-goty/}
+ local Ddir=${D}/${dir}
+ dodir "${dir}"
+
+ ###########
+ ### PRE ###
+ # System
+ if use 3dfx ; then
+ tar -zxf Glide.ini.tar.gz -C "${Ddir}" || die "install Glide ini"
+ else
+ tar -zxf OpenGL.ini.tar.gz -C "${Ddir}" || die "install OpenGL ini"
+ fi
+ tar -zxf data.tar.gz -C "${Ddir}" || die "extract System data"
+
+ # the most important things, ucc & ut :)
+ exeinto "${dir}"
+ doexe bin/x86/{ucc,ut} || die "install ucc/ut"
+ sed -i -e "s:\`FindPath \$0\`:${dir}:" "${ED}/${dir}"/ucc || die
+
+ # export some symlinks so ppl can run
+ dodir "${GAMES_BINDIR}"
+ dosym "${dir}"/ucc "${GAMES_BINDIR}"/ucc
+ dosym "${dir}"/ut "${GAMES_BINDIR}"/ut
+ ### PRE ###
+ ###########
+
+ ###########
+ ### CD1 ###
+ # Help, Logs, Music, Sounds, Textures, Web
+ cp -rf "${CDROM_ROOT}"/{Help,Logs,Music,Textures,Web} "${Ddir}"/ || die "copy Help, Logs, Music, Textures, Web CD1"
+ dodir "${dir}"/Sounds
+ if use nls ; then
+ cp -rf "${CDROM_ROOT}"/Sounds/* "${Ddir}"/Sounds/ || die "copy Sounds CD1"
+ else
+ cp -rf "${CDROM_ROOT}"/Sounds/*.uax "${Ddir}"/Sounds/ || die "copy Sounds CD1"
+ fi
+
+ # System
+ dodir "${dir}"/System
+ if use nls ; then
+ cp "${CDROM_ROOT}"/System/*.{est,frt,itt,int,u} "${Ddir}"/System/ || die "copy System data CD1"
+ else
+ cp "${CDROM_ROOT}"/System/*.{int,u} "${Ddir}"/System/ || die "copy System data CD1"
+ fi
+
+ # now we uncompress the maps
+ einfo "Uncompressing CD1 Maps ... this may take some time"
+ dodir "${dir}"/Maps
+ cd "${Ddir}"
+ export HOME=${T}
+ export UT_DATA_PATH="${Ddir}"/System
+ for f in `find "${CDROM_ROOT}"/Maps/ -name '*.uz' -printf '%f '` ; do
+ ./ucc decompress "${CDROM_ROOT}"/Maps/${f} -nohomedir || die "uncompressing map CD1 ${f}"
+ mv System/${f:0:${#f}-3} Maps/ || die "copy map CD1 ${f}"
+ done
+ ### CD1 ###
+ ###########
+
+ ### Have user switch cds if need be ###
+ cdrom_load_next_cd
+
+ ###########
+ ### CD2 ###
+ # Help, Sounds
+ cp -rf "${CDROM_ROOT}"/{Help,Sounds} "${Ddir}"/ || die "copy Help, Sounds CD2"
+
+ # S3TC Textures
+ if use S3TC ; then
+ cp -rf "${CDROM_ROOT}"/Textures "${Ddir}"/ || die "copy S3TC Textures CD2"
+ else
+ cp -rf "${CDROM_ROOT}"/Textures/{JezzTex,Jezztex2,SnowDog,chaostex{,2}}.utx "${Ddir}"/Textures/ || die "copy Textures CD2"
+ fi
+
+ # System
+ cp -rf "${CDROM_ROOT}"/System/*.{u,int} "${Ddir}"/System/ || die "copy System CD2"
+
+ # now we uncompress the maps
+ einfo "Uncompressing CD2 Maps ... this may take some time"
+ dodir "${dir}"/Maps
+ cd "${Ddir}"
+ export HOME=${T}
+ export UT_DATA_PATH="${Ddir}"/System
+ for f in `find "${CDROM_ROOT}"/maps/ -name '*.uz' -printf '%f '` ; do
+ ./ucc decompress "${CDROM_ROOT}"/maps/${f} -nohomedir || die "uncompressing map CD2 ${f}"
+ mv System/${f:0:${#f}-3} Maps/ || die "copy map CD2 ${f}"
+ done
+ ### CD2 ###
+ ###########
+
+ ###########
+ ### END ###
+ cd "${S}"
+
+ # Textures
+ tar -zxf Credits.tar.gz -C "${Ddir}" || die "extract credits texture"
+ # NetGamesUSA.com
+ tar -zxf NetGamesUSA.com.tar.gz -C "${Ddir}"/ || die "extract NetGamesUSA.com"
+
+ # Patch UT-GOTY
+ cd setup.data
+ cp patch.dat{,.orig} || die "cp failed"
+ sed -e 's:sh uz-maps.sh:echo:' patch.dat.orig > patch.dat || die "sed failed"
+ ./bin/Linux/x86/loki_patch patch.dat "${Ddir}" || die "failed to patch"
+ cd "${S}"
+
+ # now we install the IpDrv.so patch
+ insinto "${dir}"/System
+ doins IpDrv.so || die "install IpDrv.so patch"
+
+ # install a few random files
+ insinto "${dir}"
+ doins README icon.{bmp,xpm} || die "installing random files"
+
+ # now, since these files are coming off a cd, the times/sizes/md5sums wont
+ # be different ... that means portage will try to unmerge some files (!)
+ # we run touch on ${D} so as to make sure portage doesnt do any such thing
+ find "${Ddir}" -exec touch '{}' \;
+ ### END ###
+ ###########
+
+ prepgamesdirs
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+ elog "You might want to install the bonus packs too."
+ elog "Many servers on the internet use them, and the"
+ elog "majority of players do too."
+ elog
+ elog "Just run: emerge unreal-tournament-bonuspacks"
+}
diff --git a/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild b/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild
new file mode 100644
index 00000000000..228b415b8c5
--- /dev/null
+++ b/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild
@@ -0,0 +1,172 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=5
+
+inherit eutils unpacker cdrom games
+
+DESCRIPTION="Futuristic FPS (Game Of The Year edition)"
+HOMEPAGE="http://www.unrealtournament.com/"
+SRC_URI="ftp://ftp.lokigames.com/pub/beta/ut/ut-install-436-GOTY.run
+ http://utpg.org/patches/UTPGPatch${PV}.tar.bz2"
+
+LICENSE="all-rights-reserved"
+SLOT="0"
+KEYWORDS="~amd64 x86"
+IUSE="3dfx S3TC nls opengl"
+RESTRICT="mirror bindist"
+
+RDEPEND="
+ opengl? ( virtual/opengl[abi_x86_32(-)] )
+ >=media-libs/libsdl-1.2.15-r5[abi_x86_32(-)]
+ x11-libs/libXext[abi_x86_32(-)]
+ x11-libs/libX11[abi_x86_32(-)]
+ x11-libs/libXau[abi_x86_32(-)]
+ x11-libs/libXdmcp[abi_x86_32(-)]
+"
+DEPEND=""
+
+S=${WORKDIR}
+
+src_unpack() {
+ cdrom_get_cds System/ Help/chaosut
+ unpack_makeself ut-install-436-GOTY.run
+ mkdir UTPG && cd UTPG
+ unpack UTPGPatch${PV}.tar.bz2
+ rm checkfiles.sh patch.md5
+}
+
+src_install() {
+ local dir=${GAMES_PREFIX_OPT}/${PN/-goty/}
+ local Ddir=${D}/${dir}
+ dodir "${dir}"
+
+ ###########
+ ### PRE ###
+ # System
+ if use 3dfx ; then
+ tar -zxf Glide.ini.tar.gz -C "${Ddir}" || die "install Glide ini"
+ else
+ tar -zxf OpenGL.ini.tar.gz -C "${Ddir}" || die "install OpenGL ini"
+ fi
+ tar -zxf data.tar.gz -C "${Ddir}" || die "extract System data"
+
+ # the most important things, ucc & ut :)
+ exeinto "${dir}"
+ doexe bin/x86/{ucc,ut} || die "install ucc/ut"
+ sed -i -e "s:\`FindPath \$0\`:${dir}:" "${ED}/${dir}"/ucc || die
+
+ # export some symlinks so ppl can run
+ dodir "${GAMES_BINDIR}"
+ dosym "${dir}"/ucc "${GAMES_BINDIR}"/ucc
+ dosym "${dir}"/ut "${GAMES_BINDIR}"/ut
+ ### PRE ###
+ ###########
+
+ ###########
+ ### CD1 ###
+ # Help, Logs, Music, Sounds, Textures, Web
+ cp -rf "${CDROM_ROOT}"/{Help,Logs,Music,Textures,Web} "${Ddir}"/ || die "copy Help, Logs, Music, Textures, Web CD1"
+ dodir "${dir}"/Sounds
+ if use nls ; then
+ cp -rf "${CDROM_ROOT}"/Sounds/* "${Ddir}"/Sounds/ || die "copy Sounds CD1"
+ else
+ cp -rf "${CDROM_ROOT}"/Sounds/*.uax "${Ddir}"/Sounds/ || die "copy Sounds CD1"
+ fi
+
+ # System
+ dodir "${dir}"/System
+ if use nls ; then
+ cp "${CDROM_ROOT}"/System/*.{est,frt,itt,int,u} "${Ddir}"/System/ || die "copy System data CD1"
+ else
+ cp "${CDROM_ROOT}"/System/*.{int,u} "${Ddir}"/System/ || die "copy System data CD1"
+ fi
+
+ # now we uncompress the maps
+ einfo "Uncompressing CD1 Maps ... this may take some time"
+ dodir "${dir}"/Maps
+ cd "${Ddir}"
+ export HOME=${T}
+ export UT_DATA_PATH="${Ddir}"/System
+ for f in `find "${CDROM_ROOT}"/Maps/ -name '*.uz' -printf '%f '` ; do
+ ./ucc decompress "${CDROM_ROOT}"/Maps/${f} -nohomedir || die "uncompressing map CD1 ${f}"
+ mv System/${f:0:${#f}-3} Maps/ || die "copy map CD1 ${f}"
+ done
+ ### CD1 ###
+ ###########
+
+ ### Have user switch cds if need be ###
+ cdrom_load_next_cd
+
+ ###########
+ ### CD2 ###
+ # Help, Sounds
+ cp -rf "${CDROM_ROOT}"/{Help,Sounds} "${Ddir}"/ || die "copy Help, Sounds CD2"
+
+ # S3TC Textures
+ if use S3TC ; then
+ cp -rf "${CDROM_ROOT}"/Textures "${Ddir}"/ || die "copy S3TC Textures CD2"
+ else
+ cp -rf "${CDROM_ROOT}"/Textures/{JezzTex,Jezztex2,SnowDog,chaostex{,2}}.utx "${Ddir}"/Textures/ || die "copy Textures CD2"
+ fi
+
+ # System
+ cp -rf "${CDROM_ROOT}"/System/*.{u,int} "${Ddir}"/System/ || die "copy System CD2"
+
+ # now we uncompress the maps
+ einfo "Uncompressing CD2 Maps ... this may take some time"
+ dodir "${dir}"/Maps
+ cd "${Ddir}"
+ export HOME=${T}
+ export UT_DATA_PATH="${Ddir}"/System
+ for f in `find "${CDROM_ROOT}"/maps/ -name '*.uz' -printf '%f '` ; do
+ ./ucc decompress "${CDROM_ROOT}"/maps/${f} -nohomedir || die "uncompressing map CD2 ${f}"
+ mv System/${f:0:${#f}-3} Maps/ || die "copy map CD2 ${f}"
+ done
+ ### CD2 ###
+ ###########
+
+ ###########
+ ### END ###
+ cd "${S}"
+
+ # Textures
+ tar -zxf Credits.tar.gz -C "${Ddir}" || die "extract credits texture"
+ # NetGamesUSA.com
+ tar -zxf NetGamesUSA.com.tar.gz -C "${Ddir}"/ || die "extract NetGamesUSA.com"
+
+ # first apply any patch remaints loki has for us
+ cd setup.data
+ cp patch.dat{,.orig} || die "cp failed"
+ sed -e 's:sh uz-maps.sh:echo:' patch.dat.orig > patch.dat || die "sed failed"
+ ./bin/Linux/x86/loki_patch patch.dat "${Ddir}" >& /dev/null
+ cd "${S}"
+
+ # finally, unleash the UTPG patch
+ cp -rf UTPG/* "${Ddir}"/ || die "cp failed"
+ # fix a small bug until next official release
+ sed -i -e "/^LoadClassMismatch/s:%s.%s:%s:" "${ED}/${dir}"/System/Core.int
+
+ # install a few random files
+ insinto "${dir}"
+ doins README icon.{bmp,xpm} || die "installing random files"
+
+ # now, since these files are coming off a cd, the times/sizes/md5sums wont
+ # be different ... that means portage will try to unmerge some files (!)
+ # we run touch on ${D} so as to make sure portage doesnt do any such thing
+ find "${Ddir}" -exec touch '{}' \;
+ ### END ###
+ ###########
+
+ prepgamesdirs
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+ elog "You might want to install the bonus packs too."
+ elog "Many servers on the internet use them, and the"
+ elog "majority of players do too."
+ elog
+ elog "Just run: emerge unreal-tournament-bonuspacks"
+}