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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/ut2003-bonuspack-de
downloadgentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz
gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.xz
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/ut2003-bonuspack-de')
-rw-r--r--games-fps/ut2003-bonuspack-de/Manifest1
-rw-r--r--games-fps/ut2003-bonuspack-de/metadata.xml8
-rw-r--r--games-fps/ut2003-bonuspack-de/ut2003-bonuspack-de-1.ebuild35
3 files changed, 44 insertions, 0 deletions
diff --git a/games-fps/ut2003-bonuspack-de/Manifest b/games-fps/ut2003-bonuspack-de/Manifest
new file mode 100644
index 00000000000..21a3f74ea5e
--- /dev/null
+++ b/games-fps/ut2003-bonuspack-de/Manifest
@@ -0,0 +1 @@
+DIST debonus.ut2mod.zip 74977458 RMD160 c04941472353eb07744109aff38ea2ebb9b4465e SHA1 76ef580eac50f3db12d5187b3a33fe5c69293f0c SHA256 0c1d7c4816245c75d5236d5ca20c4fdc106a150688498bfe98feb5f5d1593348
diff --git a/games-fps/ut2003-bonuspack-de/metadata.xml b/games-fps/ut2003-bonuspack-de/metadata.xml
new file mode 100644
index 00000000000..9da2490bda5
--- /dev/null
+++ b/games-fps/ut2003-bonuspack-de/metadata.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+Unreal Tounament 2003 is a first-person 3-D shooter and sequel to the 1999 Game of the Year, Unreal Tournament. The game was ported to Linux by Ryan "icculus" Gordon under contract from Epic Games and the Linux installer was released in the retail box. This game is commercial software and requires data from the original retail discs to play. If you're interested in checking out the technology behind Unreal Tournament 2003, you can "emerge ut2003-demo" to get the playable demo.
+</longdescription>
+</pkgmetadata>
diff --git a/games-fps/ut2003-bonuspack-de/ut2003-bonuspack-de-1.ebuild b/games-fps/ut2003-bonuspack-de/ut2003-bonuspack-de-1.ebuild
new file mode 100644
index 00000000000..ff049dd918c
--- /dev/null
+++ b/games-fps/ut2003-bonuspack-de/ut2003-bonuspack-de-1.ebuild
@@ -0,0 +1,35 @@
+# Copyright 1999-2008 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+inherit games
+
+MY_P="debonus.ut2mod.zip"
+DESCRIPTION="Digital Extremes Bonus Pack for UT2003"
+HOMEPAGE="http://www.unrealtournament2003.com/"
+SRC_URI="mirror://3dgamers/unrealtourn2/Missions/${MY_P}
+ http://www.unixforces.net/downloads/${MY_P}"
+
+LICENSE="ut2003"
+SLOT="1"
+KEYWORDS="x86"
+IUSE=""
+RESTRICT="mirror strip"
+
+DEPEND="app-arch/unzip"
+RDEPEND="games-fps/ut2003"
+
+S=${WORKDIR}
+
+dir=${GAMES_PREFIX_OPT}/ut2003
+Ddir=${D}/${dir}
+
+src_unpack() {
+ unzip -qq "${DISTDIR}"/${A} || die "unpacking"
+}
+
+src_install() {
+ mkdir -p "${Ddir}"/{System,Maps,StaticMeshes,Textures,Music,Help}
+ games_umod_unpack DEBonus.ut2mod
+ prepgamesdirs
+}