diff options
author | Mauro Carvalho Chehab <mchehab@s-opensource.com> | 2017-04-04 17:51:04 -0700 |
---|---|---|
committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2017-04-05 15:45:07 -0700 |
commit | e2ba573120feadfb365467f0cdae2918926efabc (patch) | |
tree | 0274ef579fcafc4646d0c82eeb4ae826ff61cfbd /Documentation/input/iforce-protocol.txt | |
parent | 1ad1473f65da8e61120e8f1b68bc92f2b71ba879 (diff) | |
download | linux-e2ba573120feadfb365467f0cdae2918926efabc.tar.gz linux-e2ba573120feadfb365467f0cdae2918926efabc.tar.xz |
Input: create a book with Linux Input documentation
Now that all files under Documentation/input follows the ReST markup
language, rename them to *.rst and create a book for the Linux Input
subsystem.
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Diffstat (limited to 'Documentation/input/iforce-protocol.txt')
-rw-r--r-- | Documentation/input/iforce-protocol.txt | 381 |
1 files changed, 0 insertions, 381 deletions
diff --git a/Documentation/input/iforce-protocol.txt b/Documentation/input/iforce-protocol.txt deleted file mode 100644 index 8634beac3fdb..000000000000 --- a/Documentation/input/iforce-protocol.txt +++ /dev/null @@ -1,381 +0,0 @@ -=============== -Iforce Protocol -=============== - -:Author: Johann Deneux <johann.deneux@gmail.com> - -Home page at `<http://web.archive.org/web/*/http://www.esil.univ-mrs.fr>`_ - -:Additions: by Vojtech Pavlik. - - -Introduction -============ - -This document describes what I managed to discover about the protocol used to -specify force effects to I-Force 2.0 devices. None of this information comes -from Immerse. That's why you should not trust what is written in this -document. This document is intended to help understanding the protocol. -This is not a reference. Comments and corrections are welcome. To contact me, -send an email to: johann.deneux@gmail.com - -.. warning:: - - I shall not be held responsible for any damage or harm caused if you try to - send data to your I-Force device based on what you read in this document. - -Preliminary Notes -================= - -All values are hexadecimal with big-endian encoding (msb on the left). Beware, -values inside packets are encoded using little-endian. Bytes whose roles are -unknown are marked ??? Information that needs deeper inspection is marked (?) - -General form of a packet ------------------------- - -This is how packets look when the device uses the rs232 to communicate. - -== == === ==== == -2B OP LEN DATA CS -== == === ==== == - -CS is the checksum. It is equal to the exclusive or of all bytes. - -When using USB: - -== ==== -OP DATA -== ==== - -The 2B, LEN and CS fields have disappeared, probably because USB handles -frames and data corruption is handled or unsignificant. - -First, I describe effects that are sent by the device to the computer - -Device input state -================== - -This packet is used to indicate the state of each button and the value of each -axis:: - - OP= 01 for a joystick, 03 for a wheel - LEN= Varies from device to device - 00 X-Axis lsb - 01 X-Axis msb - 02 Y-Axis lsb, or gas pedal for a wheel - 03 Y-Axis msb, or brake pedal for a wheel - 04 Throttle - 05 Buttons - 06 Lower 4 bits: Buttons - Upper 4 bits: Hat - 07 Rudder - -Device effects states -===================== - -:: - - OP= 02 - LEN= Varies - 00 ? Bit 1 (Value 2) is the value of the deadman switch - 01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id. - 02 ?? - 03 Address of parameter block changed (lsb) - 04 Address of parameter block changed (msb) - 05 Address of second parameter block changed (lsb) - ... depending on the number of parameter blocks updated - -Force effect ------------- - -:: - - OP= 01 - LEN= 0e - 00 Channel (when playing several effects at the same time, each must - be assigned a channel) - 01 Wave form - Val 00 Constant - Val 20 Square - Val 21 Triangle - Val 22 Sine - Val 23 Sawtooth up - Val 24 Sawtooth down - Val 40 Spring (Force = f(pos)) - Val 41 Friction (Force = f(velocity)) and Inertia - (Force = f(acceleration)) - - - 02 Axes affected and trigger - Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction - Val 4 = X axis only. Byte 05 must contain 5a - Val 8 = Y axis only. Byte 05 must contain b4 - Val c = X and Y axes. Bytes 05 must contain 60 - Bits 0-3: Val 0 = No trigger - Val x+1 = Button x triggers the effect - When the whole byte is 0, cancel the previously set trigger - - 03-04 Duration of effect (little endian encoding, in ms) - - 05 Direction of effect, if applicable. Else, see 02 for value to assign. - - 06-07 Minimum time between triggering. - - 08-09 Address of periodicity or magnitude parameters - 0a-0b Address of attack and fade parameters, or ffff if none. - *or* - 08-09 Address of interactive parameters for X-axis, - or ffff if not applicable - 0a-0b Address of interactive parameters for Y-axis, - or ffff if not applicable - - 0c-0d Delay before execution of effect (little endian encoding, in ms) - - -Time based parameters ---------------------- - -Attack and fade -^^^^^^^^^^^^^^^ - -:: - - OP= 02 - LEN= 08 - 00-01 Address where to store the parameters - 02-03 Duration of attack (little endian encoding, in ms) - 04 Level at end of attack. Signed byte. - 05-06 Duration of fade. - 07 Level at end of fade. - -Magnitude -^^^^^^^^^ - -:: - - OP= 03 - LEN= 03 - 00-01 Address - 02 Level. Signed byte. - -Periodicity -^^^^^^^^^^^ - -:: - - OP= 04 - LEN= 07 - 00-01 Address - 02 Magnitude. Signed byte. - 03 Offset. Signed byte. - 04 Phase. Val 00 = 0 deg, Val 40 = 90 degs. - 05-06 Period (little endian encoding, in ms) - -Interactive parameters ----------------------- - -:: - - OP= 05 - LEN= 0a - 00-01 Address - 02 Positive Coeff - 03 Negative Coeff - 04+05 Offset (center) - 06+07 Dead band (Val 01F4 = 5000 (decimal)) - 08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal)) - 09 Negative saturation - -The encoding is a bit funny here: For coeffs, these are signed values. The -maximum value is 64 (100 decimal), the min is 9c. -For the offset, the minimum value is FE0C, the maximum value is 01F4. -For the deadband, the minimum value is 0, the max is 03E8. - -Controls --------- - -:: - - OP= 41 - LEN= 03 - 00 Channel - 01 Start/Stop - Val 00: Stop - Val 01: Start and play once. - Val 41: Start and play n times (See byte 02 below) - 02 Number of iterations n. - -Init ----- - - -Querying features -^^^^^^^^^^^^^^^^^ -:: - - OP= ff - Query command. Length varies according to the query type. - The general format of this packet is: - ff 01 QUERY [INDEX] CHECKSUM - responses are of the same form: - FF LEN QUERY VALUE_QUERIED CHECKSUM2 - where LEN = 1 + length(VALUE_QUERIED) - -Query ram size -~~~~~~~~~~~~~~ - -:: - - QUERY = 42 ('B'uffer size) - -The device should reply with the same packet plus two additional bytes -containing the size of the memory: -ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available. - -Query number of effects -~~~~~~~~~~~~~~~~~~~~~~~ - -:: - - QUERY = 4e ('N'umber of effects) - -The device should respond by sending the number of effects that can be played -at the same time (one byte) -ff 02 4e 14 CS would stand for 20 effects. - -Vendor's id -~~~~~~~~~~~ - -:: - - QUERY = 4d ('M'anufacturer) - -Query the vendors'id (2 bytes) - -Product id -~~~~~~~~~~ - -:: - - QUERY = 50 ('P'roduct) - -Query the product id (2 bytes) - -Open device -~~~~~~~~~~~ - -:: - - QUERY = 4f ('O'pen) - -No data returned. - -Close device -~~~~~~~~~~~~ - -:: - - QUERY = 43 ('C')lose - -No data returned. - -Query effect -~~~~~~~~~~~~ - -:: - - QUERY = 45 ('E') - -Send effect type. -Returns nonzero if supported (2 bytes) - -Firmware Version -~~~~~~~~~~~~~~~~ - -:: - - QUERY = 56 ('V'ersion) - -Sends back 3 bytes - major, minor, subminor - -Initialisation of the device -^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - -Set Control -~~~~~~~~~~~ - -.. note:: - Device dependent, can be different on different models! - -:: - - OP= 40 <idx> <val> [<val>] - LEN= 2 or 3 - 00 Idx - Idx 00 Set dead zone (0..2048) - Idx 01 Ignore Deadman sensor (0..1) - Idx 02 Enable comm watchdog (0..1) - Idx 03 Set the strength of the spring (0..100) - Idx 04 Enable or disable the spring (0/1) - Idx 05 Set axis saturation threshold (0..2048) - -Set Effect State -~~~~~~~~~~~~~~~~ - -:: - - OP= 42 <val> - LEN= 1 - 00 State - Bit 3 Pause force feedback - Bit 2 Enable force feedback - Bit 0 Stop all effects - -Set overall -~~~~~~~~~~~ - -:: - - OP= 43 <val> - LEN= 1 - 00 Gain - Val 00 = 0% - Val 40 = 50% - Val 80 = 100% - -Parameter memory ----------------- - -Each device has a certain amount of memory to store parameters of effects. -The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below -is the amount of memory apparently needed for every set of parameters: - - - period : 0c - - magnitude : 02 - - attack and fade : 0e - - interactive : 08 - -Appendix: How to study the protocol? -==================================== - -1. Generate effects using the force editor provided with the DirectX SDK, or -use Immersion Studio (freely available at their web site in the developer section: -www.immersion.com) -2. Start a soft spying RS232 or USB (depending on where you connected your -joystick/wheel). I used ComPortSpy from fCoder (alpha version!) -3. Play the effect, and watch what happens on the spy screen. - -A few words about ComPortSpy: -At first glance, this software seems, hum, well... buggy. In fact, data appear with a -few seconds latency. Personally, I restart it every time I play an effect. -Remember it's free (as in free beer) and alpha! - -URLS -==== - -Check http://www.immerse.com for Immersion Studio, -and http://www.fcoder.com for ComPortSpy. - - -I-Force is trademark of Immersion Corp. |