Commit message (Expand) | Author | Age | |
---|---|---|---|
* | drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG. | Eric Anholt | 2017-08-08 |
* | drm/vc4: Extend and edit documentation for output from the RST | Eric Anholt | 2017-02-28 |
* | drm/vc4: Add fragment shader threading support | Jonas Pfeil | 2016-11-16 |
* | drm/vc4: Fix termination of the initial scan for branch targets. | Eric Anholt | 2016-11-03 |
* | drm/vc4: Allow some more signals to be packed with uniform resets. | Eric Anholt | 2016-08-30 |
* | drm/vc4: Fix a "the the" typo in a comment. | Eric Anholt | 2016-07-15 |
* | drm/vc4: Add support for branching in shader validation. | Eric Anholt | 2016-07-15 |
* | drm/vc4: Add a bitmap of branch targets during shader validation. | Eric Anholt | 2016-07-15 |
* | drm/vc4: Move validation's current/max ip into the validation struct. | Eric Anholt | 2016-07-14 |
* | drm/vc4: Add an API for creating GPU shaders in GEM BOs. | Eric Anholt | 2015-12-07 |